Class MainLayout
Inherited Members
Namespace: OEMS.UI.Components.Layout
Assembly: OEMS.UI.dll
Syntax
public class MainLayout : LayoutComponentBase, IComponent, IHandleEvent, IHandleAfterRender
Properties
NavMenuRef
Declaration
public NavMenu? NavMenuRef { get; }
Property Value
Type | Description |
---|---|
NavMenu |
Methods
BuildRenderTree(RenderTreeBuilder)
Renders the component to the supplied RenderTreeBuilder.
Declaration
protected override void BuildRenderTree(RenderTreeBuilder __builder)
Parameters
Type | Name | Description |
---|---|---|
RenderTreeBuilder | __builder |
Overrides
OnAfterRenderAsync(bool)
Method invoked after each time the component has been rendered interactively and the UI has finished updating (for example, after elements have been added to the browser DOM). Any ElementReference fields will be populated by the time this runs.
This method is not invoked during prerendering or server-side rendering, because those processes are not attached to any live browser DOM and are already complete before the DOM is updated.
Note that the component does not automatically re-render after the completion of any returned Task, because that would cause an infinite render loop.
Declaration
protected override Task OnAfterRenderAsync(bool firstRender)
Parameters
Type | Name | Description |
---|---|---|
bool | firstRender | Set to |
Returns
Type | Description |
---|---|
Task | A Task representing any asynchronous operation. |
Overrides
Remarks
The OnAfterRender(bool) and OnAfterRenderAsync(bool) lifecycle methods
are useful for performing interop, or interacting with values received from @ref
.
Use the firstRender
parameter to ensure that initialization work is only performed
once.